劳伦·浮士德美国动画《小马宝莉》(My Lit威稳益流皮进台tle Pony: Friends危核权读除加hip is Magic)的最初作者，她一改"我的小马驹"G1，G2，G3的画风，一手包办了G4原始设定集，第一季的编剧、剧本修订、监制等多项工作。第二季第三集开始，她不再担任总制片，不过依然作为顾问参与动画剧本的修订，但不再参与其他工作。目前汉队，她已经完全脱离制作组。
在MLP:FiM之前，她最为人熟知的作品是《飞天小实贵因轴板还流传多喜造女警》(The Powerpuff Girls)。
Lauren是G1小马的粉丝，从款农随整核府盟波她的DA用户名"Fyre-Flye"就能看出。她原本是向只Hasbro谈判自己的原创后片府则会令映女育去玩具"银河小女侠/Milky Way Galaxy Girls"的推广，但商议过后答应制作新的小马动画。
劳伦·浮士德于1992年至1994年就读于加州艺术学院，在粗纸答福发流糙的草稿工作室担任版画艺术七查审家。浮士德早期的职业生涯专注于压球久容动画电影.在2000年，她转向了电视动画，如《飞天小女警》(The Powerpuff Girls)、《亲亲麻吉》(Fost帮可济罪具零套肥诉氢危er's Home for Imaginary Friends背端报)、《小马宝莉》(My Little Pony)等。
劳伦·浮士德嫁给了克雷格·麦克拉肯(Craig McCracken)，他是《飞乡固保或京修父身对天小女警》(The Powerpuff Girl步s)的创始人，他们在《飞天小女警》第三季时相识。她认为自己是一生的女权主义者。浮士德于2016年年中休产假，照顾新生的女儿。
2009年 第61届 艾美奖创意艺术奖 最佳动画节目(长度一然帮目雨味够责心讨放更小时兼以上) 《亲亲麻吉》(Foster's Home for Imaginary Friends)
2007年 第59届 艾美奖创意艺术奖 最佳动画节目(长度一小时兼以集上) 《亲亲麻吉》(Foster's Home for Imaginary Friends很销九职部凯如)
2006年 第58届 艾美奖创意艺术奖 最佳动画节目(长图造策袁谓独兴期乙超度一小时兼以上) 《亲亲麻吉》(Foster's Home for Imaginary Frien致觉独液护映盾吸ds)
2004年 第5误概领效吗副十敌6届 艾美奖创意艺术奖最佳动画节目(长度一小时兼以上) 飞天小女警:圣诞前的战斗(The P犯火限曲呀县乐初owerpuff Gi损半诉先配善种岩早晚rls: 'Twas the Fight Before Christmas酸省业业苦类诗)
2001年 第53届 艾美奖创意艺术奖 最佳动画节目(长度一小时兼以上) 飞天小女警(T两笔方据卫配he Powerpuff Girls)
2001–2005年为《飞天小女警》(The Powerpuff Girls)的编剧，导演，总监;
2004–2009年负责监制(季3 - 4)，编剧《亲亲麻吉》(Foster's Home for Imaginary Frie则有穿官井乎刚nds)，为故事主管，故事板艺散防安落交术家，角色设计师，动画导织演，故事编辑;
2012年为《Super Best 叫Friends Forever》的创作者，导演，编剧，假院故事板艺术家，制作人;
20季宣善问支顺年13–2014为《Wander Over Yonder》的开发商，联合制片人，故事编辑，编剧，导演，角色设计师(第一季);
201煤灯质均他测7年为《My Little Pony: The Movie》的编剧
2018年将开发《DC Super Hero Girls》。
Equestria Daily记者采访Lauren Faust女士:
Lauren, first I'd like to thank you for agreeing to this interview with Equestria Da销路蒸重补四路照质省手ily here at BABSCon答用风政始船标北师找劳.
Lauren Faust: My pleasure. Happy to.
Which brony convention has been the most memorable for you to attend so far?
LF: They were all memorable for different reasons, but that very first one, BronyCon 2012, was insane. I think it was just so huge and I don't think I really understood what I was in for. There's not many times in your life you get standing ovations from thousands of people, so that one still sticks out as just the most- I think I was the most astounded at that one.
I remember a little video that went out a little while ago from that convention here, where you were presented with a huge poster of your OC that said, "Create."
LF: There were many tears shed at that one.
Well, now that you've been to a couple of different types of pop culture events, not just the Pony Cons, but also various comic book related shows like San Diego Comic-Con. What are some of the differences you find between a regular pop culture event and a brony convention?
LF: Well, before I even made My Little Pony, I went to San Diego Comic-Con many, many, many times for my work on The Powerpuff Girls and Foster's Home for Imaginary Friends. What's fascinating about the Pony conventions is just the insane passion behind it.
San Diego is full of fans-there's definitely passionate people there-but at the Pony conventions, I see people who tell me that the show changed their life. I've never seen that, at least not so concentrated, at the other comic conventions. I'm sure it happens-because we all have things that we love that changed our lives-but it's so much more apparent and huge at the Pony conventions than I've ever seen it at the comic conventions.
Speaking of your comic convention experience, do you have a particular memory that sticks out from when you've been going out and meeting the public?
LF: I have some specific memories, but they're either funny or surprising. The thing that's had the most impact on me isn't so specifically one instance. I'm still in constant shock at how many people tell me that the show has changed their lives. It's not just one person here or there. It's like half of the people I talk to say it changed their life for the better, not just a little, but significantly. Almost that it saved their lives. Those are my favorite things to hear. That's my biggest takeaway from the conventions. To know what it feels like to have something you created, and something you dreamed up, have such a profound effect on so many people. I can't even explain it. It's not one specific memory but, collectively, that's the thing that has the biggest impact on me, means the most, and that I take away with me from every single convention.
Thank you, Lauren.
LF: Oh, you're very welcome. My pleasure.
As a Star Trek fan, how much of a thrill was it to cast John de Lancie as Discord?
作为一个《星际迷航》的粉丝，当你得知John de Lancie会为无序配音时，你的内心有多激动呢?
LF: Oh my God, casting John de Lancie was insane! It was amazing and I don't- it had been a long time since I'd been as nervous as I was when I went to record him for the first time. I hope my voice didn't shake. I don't know if he even noticed, but I had a huge knot in my stomach. I was so terrified that this guy, who's this brilliant actor, who's had so much experience, that I had so much admiration for, just thought it was some dumb little kids' cartoon or something. It was amazing and then to be able to become friends with him afterwards and to regularly speak with him has been surreal in how incredible it is. I don't know if I can emphasize enough how insanely amazing it was.
噢我的天哪，让John de Lancie来配音真是个疯狂的主意!这真是太令人吃惊了，他第一次来录音时我紧张了很久。我希望我当时的声音没有颤抖。我不知道他有没有注意到，但是我紧张地像胃里打了结一样。当时我还很担心我所敬仰的这个经验丰富的、优秀的演员会认为这只是一部给小孩儿看的愚蠢卡通片或是别的什么类似的剧。那是一段美妙的时光，而后来能与John成为朋友并经常与他谈笑风生的日子更让人感到不可思议，就好像这一切都是虚幻的一样。我不知道我到底能不能清楚地告诉你这整件事是有多令人惊喜。
I grew up watching The Next Generation and specifically Q in particular.
As soon as I heard him I was like, "That's it. I'm in for the long haul."
LF: Yeah, yeah, he's an inspiration.
Speaking of being an inspiration, how did you get involved with the Wildlife Learning Center that you worked on a couple of their Indiegogo campaigns with?
LF: I have a very good friend, Tammy List, who I've worked with at Cartoon Network for a very long time and she and I are animal dorks.
She's my one friend that I can sit around and talk about my dogs for three hours, and she's actually interested.
She just called me up one day and said, "Hey, I heard about this little zoo and their having a fundraiser and we can go pet fennec foxes."
I went, "Oh my God. Let's do it." We went and it was just a little fundraiser. We'd never heard of it before, and she just stumbled across it in a magazine ad as a local advertising sort of thing.
We went and we had a lot of fun. We both did, but she had so much fun that she went back there regularly and started volunteering.
Then, probably a good year and a half after she started volunteering there, I started volunteering there.
So I was volunteering there on the weekends while I was working on My Little Pony.
I was nothing special at that time, so I was just cleaning chinchilla cages. There wasn't much more to it than that.
I volunteered there on the weekends for several months.Around the time when I started sharing on social media about bronies and their amazing generosity with helping out fundraisers and stuff like that, the Wildlife Learning Center asked me to be on the board of directors, specifically to help with fundraising.
I'm so proud to say that Bronies have raised over forty thousand dollarsFor the Wildlife Learning Center.!
It's just kind of a, "Hey, let's go do something fun," that over the years just blew up into this second job for me.
CC: Well you gave the community a chance to name animals after characters in the show.
LF: Yeah, I was so surprised that worked.
CC:What's the one memory that really sticks out from your volunteer work there?
LF: What memory? For me it's, God, getting to meet the animals. Once you're there for a while-because they're protecting the animals and their health and safety is the most important thing for them-and they trust you and know you're not going to make any stupid mistakes, you start to get to do really cool stuff. The first time I went to see Lola the sloth-and they let me in her enclosure-and I fed her an ear of corn, I just melted into a puddle. Sloths are the magical creatures. If they have a sloth at the zoo, they hide. You never see them.
LF: Getting to see one two feet in front of me, and give her food that she eats with her mouth right there was the biggest thing for me. It was just unbelievable.
CC:Sounds like you had a lot of fun.
LF: Yeah, definitely.
CC:Well hopefully the sloth, Lola, was a little bit of a faster eater than the sloths that were presented in Zootopia.
LF: I don't know. She can go as slow as she wants. I'll watch her all day.
Speaking of adorable little animals, Mane6 has been fairly quiet on Them'sFightin' Herds since the very successful Kickstarter campaign. Has your involvement with the game come to an end for the time being or is there something you've been working on behind the scenes that we can look forward to?
LF: I just did sketches for the splash cards like two days ago. They're still working on it. If they're quiet, it's because they're busy. They're working like crazy and we're always talking a little bit about trying to get out there a little bit more. I know the forums went up and they either just had or are very soon due to do another live stream. I think we're just waiting until we have something super cool to show and everything is still not quite finished enough to share. I bet a million dollars that there's going to be a point where the floodgates open and we'll have plenty to share.
Well, we're definitely going to be looking forward to it, Lauren.
LF: Oh, I'm glad to hear it.
Continuing on with Them'sFightin' Herds, what are your thoughts on creating for other story mediums, like comics or small prose pieces, for you to further explore the world of Fœnum.
LF: That's very much something that we'd like to do, and that we've talked about quite a bit. The funding from the Kickstarter is going to funnel entirely into the game, and if the game does well enough-and generates enough interest that we can bring in more funding to do those sorts of things-we absolutely will. A dream of the group, collectively, is to let it build out even further.
Well here's hoping that Them'sFightin' Herds is a runaway, smash hit.
LF: Well we all hope so.
Is there anything else you'd like to talk about?
LF: No, not necessarily. Just whatever- if there's anything more that you'd like to either elaborate on or any new questions.
Couch Crusader: I had a couple other questions.
LF: Yeah, sure. If we have time.
CC: You said, during the panel, that you set up each of the main six with a stereotype that you wanted to break.
Couch Crusader: Did any of them not do that? Did any of them not follow that pattern?
LF: I think some of them might fall a little bit into the stereotype. What's funny to me is that sometimes I see fans apply the stereotype that wasn't necessarily intended and elaborate on that. But I'm really proud to say that they all kind of buck the system a little bit. Twilight is smart, reads a lot, is a little antisocial, and is kind of OCD, but she's not a nerd. She doesn't have glasses and the nasally voice. She's still sweet, and smart, and pretty which is the opposite of what we think is a nerd.
Rarity is always my example.She's beautiful, and she loves clothes, and she loves being beautiful, but she's not mean. She's not snobbish. She's not a shopaholic. She's an artist! I think everybody kind of falls in that category. Some definitely more strongly than others. Characters like Applejack and Fluttershy might be a little bit more towards their stereotype, but other characters, I think, really …
It ended up being a good mix.
LF: Yeah. Yeah, I think so. Thank you.
Horse News记者采访Lauren Faust女士:
LF: Lauren Faust
HN: You avoided pony conventions in the past, what made you change your mind?
LF: Well, to be perfectly honest, I hope no one holds this against me because it actually seems to bother some people – it was upsetting, going to conventions and ya know, being reminded I couldn't stay on a show I created and that other people were finishing up. It was a little more than I wanted to put myself through, so I stepped away for a while. Plus, you know, it's just busy. You know, it's a hard business, and a lot of long hours, and it can be really hard to get away. So, what made me change my mind, was almost accidental, Mitch Larson challenged me on Twitter, and I kind, without really thinking, started goofing off with him and challenging him back, and I went like "oh, I better do this, or I'm going to look like a jerk". So, I went to EQLA just for that, because Mitch and I were just joking around, and then when it finished I was like "hey, I don't feel so bad anymore!" like, it was actually fun, and it was really nice to see bronies again, and all the nice things they always have to say to me, like that made me feel good! So, I decided to try a few more, and it's been great.
HN: Nice. So, you've been involved in shows, in almost every key-aspect now, is there any key-aspect or stage that you enjoy the most that stands out for you?
LF: Yeah, I love development. Development is my favorite, because you canjust wallow in the potential of it all. You can make a dream of it, big as you want it to be, as ambitious as you want it to be, you can even think about following storylines that might even be a little unconventional or a little strange, and that's before, you know, your bosses come in, and they want to change things, because according to their market research or their goals of the network, or their budgets come in and tell you "you can't have that many backgrounds" or, you know "we can't make the animation look that awesome because we can't afford it". So, like before any of that stuff happens and you have to start adjusting things for different reasons, in the beginning when you're developing it, it's just the beautiful magical time when anything can happen.
HN: All these restrictions and limitations, do they actually help sometimes, or do you just feel they interfere with your work?
LF: Sometimes they do, sometimes they do. Limitations are nice, I've talked in a couple panels, about how a lot of storytelling is about problem solving, and sometimes when you go in to solve those problems, you discover things that you might not have thought of before. So absolutely, sometimes the limitations do help.
HN: But at some point, it's just not that much fun anymore?
LF: Yeah I mean it depends, a lot of it is just like, you know, somebody comes in and says like "I hate that character, take it out", and I'm like "but I love that character", like, that's not necessarily helpful.
Then you take this character out, and it's like pulling this thread, and everything unravels and you've gotta put it back together again. Sometimes it's better, sometimes it's worse, but you're being paid to do a job, so you have to make it work again.
HN: With "Themes Fighting Herds", you can do all the development again, or at least some part of it, but what's different because it's a video game? What came as a surprise to you?
在"Themes Fighting Herd"系列的制作中，你终于可以大显身手了，至少在该系列的一部分上。但是这款游戏有何不同呢?仅仅因为它是款游戏吗?还是对你而言有什么特别的惊喜??
LF: Yeah, well it came as a learning experience for me, because I'm not super familiar with the world of video games. The only fighting game I'm really familiar with is Street Fighter from 1991
HN: Well, everyone is!
LF: From like 100 Million years ago? So I kind wanted to bring this storytelling and world building aspect to it, but again there's limitations. My original concept for "why are they fighting?" that was a big question, "why are they fighting with each other?" and the obvious answer for me was "it's a tournament", but it's not a tournament for trophies, it's a tournament to have the honor of saving the world, and they're all "yeahhh…everything's a tournament, can we think of something else?"
And, I didn't know that, I didn't know that everything was a tournament. But really, for me, it's so much more them than me, ya know? I'm doing the character designs, I'm thinking up the world and the characters, but they're making it, and they're the ones that are making it fun, and I don't give any input about how they're fighting, or the animation, or how the moves work, or any of that stuff because I know nothing about it. They know better than me, I would prefer for them to have it than for me to sit around and guess. I'm just trying to bring what I'm good at to the table, to hopefully make it something, a little special.
HN: As you just mentioned, with the world building and the lore, that appears to be a common theme in everything that you do, and that's something that a person doesn't see in so many TV shows or games or media. Could you ever work on something that is lacking in that aspect?
LF: Yeah, oh I absolutely could. I think you could say that shows like Fosters Home for Imaginary Friends didn't have a lot of world building. We were very specific in saying that "The world of Fosters is exactly like our world, except that imaginary friends are real. Nothing else is different."
So there wasn't that much more to dream up beyond that. But what is fun about Fosters, and the sort of thing I'm interested in, in everything I do, besides world building, is relationships. Who are these characters? How can we make our audience relate to them? And how do these characters relate to one-another, and what sort of conflicts come out of their relationships? And that's funny, because world building is like this HUGE THING and intrapersonal relationships is infinitely inward, and those are my two favorite things.
HN: Moving on to something else. In the past you've had some strong opinions on the so-called "Pink Aisle" in toy stores. Do you think that has changed in the last few recent years?
LF: Maybe a little, but not much I don't think. I've some other colors besides pink maybe come in to it, but you still see it.
You know I was actually at a toy company studio a couple weeks ago, and I looked around, and it still-. The stuff for girls you see is still either cutsie little baby stuff or the fashion dolls.
You know, "fashion, fashion, fashion". I was looking at a line of dolls they had created, that hadn't done as well as they'd thought.
They were really cool designs, but there were six girls and I couldn't tell the difference between any of them.
They were all "this is the one who wears a hat" and "this is the one who has shiny shoes", and "this is the blonde one, and this is the one with orange hair".
There was nothing more to it than that. I would love to be able to look at a girls' toy and say, look at her clothes, look at her hair and go "oh, I know something about her, I can take a guess about her personality", and that's not something you see in girls' toys enough.
Pink, purple, and turquoise. Fushia. This horrible combination. It's like, every girl toy is this horrible combination of colors and it drives me bonkers. For me, pink has become symbolic of the limitations placed on girls and women.
There's this whole world of colors – You only get pink! You don't get any other color, you only get pink.
You can't use a pen unless it's pink, and you can't ride a bike unless its pink. It's become symbolic of that for me, and I hate it now.
HN: It's true, it's something I see in my little half-sister, I think she's nine now, and she grew out of ponies before I did –
LF: That's awesome!
HN: Yeah well she's also really pissed sometimes because "I don't want the pink one, I want the black one!", but that's "not a shirt for girls!"
LF: Yeah I can say the same thing happened to me! I was little, and pink was my favorite color, and I liked princesses, and after spending a whole childhood being told that was dumb and stupid, and worthless, I switched over, and I wanted to be dark, and I stopped wearing skirts, and I only wore pants. Then I hit my 20's and I went "No that's not…I loved that stuff and I want it back."
HN: Once again, something completely different. You work on the side for the wildlife foundation, how did that come about?
LF: The Wildlife Learning Center! It's kind an interesting story, because I have a very good friend named Tammy who I worked with for a very long time at Cartoon Network, and she and I, we're like, animal dorks together.
She's the only person, who I can talk to about my dogs for three hours straight, who's actually interested, and vice-versa. And she just called me up one day and said "Hey, a friend of mine told me about a fundraiser at a zoo, and if you give them a dollar they'll let you pet a fennec fox!" And I went "YES! I am all over that!"
And we went there, for the fundraiser, and we pet a fennec fox, and we held an owl, and we fed a porcupine, and we saw a sloth, and we held some snakes, and it was really fun.
My friend Tammy went on to volunteer for that place, and a little while later – a couple years later – I started volunteering there.
When I was volunteering there, exactly while I was working on My Little Pony, I'd go there one day every other weekend. I was just cleaning out chinchilla cages, like, I wasn't doing anything glamorous or interesting, but that was relaxing and it made me happy.
You get to pick up the chinchilla before you clean the cage, and then you're holding a chinchilla! But as time went on, whenever they would have fundraisers, some of us would share it on social media, and all of a sudden, bronies were giving money to the Wildlife Learning Center, and they noticed.
They asked me to be on the board of directors to help them raise money for the center – and I don't always just go for bronies, we raise money other ways, but I'm just so proud that to this day, bronies have raised about $40,000 for the Wildlife Learning Center. And they're always just making their budget, so it means so much. But it all just started because I wanted to pet a fennec fox!
HN: This is the question we HAVE to ask, do you still lurk 4chan, or any other inappropriate venue?
LF: Inappropriate venue – certainly not as much as I used to, because…I just don't lurk around as much as I used to anyway.
I've just kind gone on and moved on to other things. I'll pop onto 4chan every once in a while. It's hard now to because everyone's talking about the current show, and I don't know anything about it.
There isn't as much to pull me in, because I'm like "who's that character? I don't know who that is, and they're doing that with that guy now?" and that. And I wish I could say that I did but I don't so much anymore.
HN: Well, there still is /co/…
LF: Yeah yeah, I go there sometimes actually. Craig and I will go there to see if anybody's talking about Wander Over Yonder.
HN: On your Twitter, you sometimes post a witch and her little cat –
A cat and a witch are fine too
HN: Is that going to be something bigger?
LF: Hopefully! I'm trying to make it carry into something bigger, but I don't want to say yet, because I don't want to jinx it.
HN: Final question, if you had unlimited funds to do any project you wanted to do like a different IP or something new, what format would you choose and what would you do?
LF: Umm oh wow. I'm really excited about the idea of doing a series, an animated miniseries, for all ages, like we always do, maybe a little bit older so we can do edgier scarier stuff. I like the idea of Mini-series, because it has a finite ending, and you can explore or go off on tangents, a little bit more than if you're making movies. When you're making movies, it's perfectly linear, and most animated TV shows have no trajectory, it's kind the same thing every episode. That's what I would want to do, but ya know, for girls -or, the characters are girls. Not for girls, for everybody. Main characters are girls, fantasy, adventure. That's my dream.
HN: And that's what enough people enjoy.
LF: Yeah It's my favorite stuff, and I do think that enough people who like it too. But if I had unlimited funds, then it doesn't matter if people like it! I can just make it and entertain myself!
HN: Well thank you very much!
LF: Thank you!